Updated September 21, 2026
WARDOGS Bakurani and Ozeti Maps Guide
Compare community-captured Bakurani and Ozeti maps, plan covered routes and avoid relying on a church-roof position removed in Season 1.

Read a route in three passes
Mark the destination, then exposure such as roads, ridges, fields and choke points. Finally ask which third team benefits if the squad fights the obvious opponent.
The captures below are orientation aids collected August 31 from community snapshots dated August 26.
| Pass | Mark |
|---|---|
| Destination | Objective, task or fallback |
| Exposure | Open ground, choke and elevation |
| Third team | Who gains while two teams fight |
| Exit | Cover and cancellation condition |
Planning Bakurani
Bakurani mixes settlement, industry, fields and several road approaches. Prepare separate infantry and vehicle routes rather than forcing both through one corridor.
Pick a covered pause before the final approach so the squad can observe and change direction.

Planning Ozeti
Ozeti shows a different road network, river line, settlement and open farmland. A Bakurani habit may expose a squad here.
Choose a primary crossing, fallback and stop point. Vehicles also need space to turn without blocking infantry.

Do not route through the old church-roof exploit
The official Season 1 changelog says an exploit that reached an unintended position on a church roof was fixed. The note does not name the map or publish coordinates, so this guide does not attach the fix to a specific marker without a current-build check.
Remove any route that depends on standing outside intended geometry. Use reachable cover and the installed collision state instead of an old clip or screenshot.
Update notes after a real route
Record purpose, transport, landmarks, hazards and fallback. Avoid exact coordinates until the public grid is stable.
If a map changes, keep the old image in the audit archive and replace the public asset rather than silently reusing stale geography.
Sources and further reading
Official WARDOGS Steam store page →


