Updated September 21, 2026

WARDOGS Vehicles, Prices and Crew Roles Guide

Choose a WARDOGS vehicle for the team task, use the official Season 1 price and unlock changes, assign seats and protect the squad’s investment.

Official WARDOGS infantry moving beside an armored vehicle

Choose the asset for the task

Transport, supplies, infantry support and enemy armor require different assets. Name the task first and reject a vehicle whose noise, size or crew demand works against it.

Official images show combined-arms scale but do not establish a balance ranking. Use the live vehicle card for cost and capacity.

WARDOGS gameplay with helicopters and infantry
Air assets move people and supplies but also reveal direction and concentrate risk.

Account for the Season 1 vehicle changes

The official changelog changed both acquisition cost and progression placement. It also says vehicle turrets now have a maximum operator rotation speed, but does not publish the numeric cap.

Vehicle-related Season 1 price and unlock changes.
VehiclePrice changeUnlock change
Little Bird with miniguns$25,000 → $50,000Not stated
Z20 Lakota$50,000 → $35,000Not stated
URAL$50,000 → $35,000Driver 4 → 3
Dune Buggy$35,000 → $25,000Driver 10 → 8
Kodiak Flatbed$15,000 → $35,000Driver 2 → 10
Artillery Tank$400,000 → $500,000Career 55 → 90
Heavy TankNot statedCareer 35 → Driver 35

Assign seats before moving

Agree who drives, observes, uses the weapon, navigates and handles repair or supplies. One player can hold several jobs, but each responsibility needs an owner.

Call seat changes and exits before they happen.

WARDOGS infantry riding on a tank
Passengers and crew need a dismount plan before entering exposed ground.

Rehearse controls and route

Check steering, throttle, camera, seats and exit in a safe area. Drive one short route with a turnaround point and covered dismount.

Cockpit visibility is narrower than the map view. Use a navigator when the driver cannot read the approach.

WARDOGS driver view inside a ground vehicle
Rehearse the route and exit before combat.

Set a return condition

Decide when damage, fuel, ammunition, missing crew or objective movement should end the mission. Returning early is cheaper than losing the asset and stranding the squad.

Recheck repair and resupply indicators after patches; beta values are not permanent.

Sources and further reading

Official WARDOGS Steam store page →

Official WARDOGS page — Team17 →

Official WARDOGS Season 1 changelog — September 9, 2026 →

WARDOGS core systems video — TacticalNed →

Vehicles — WARDOGS Handbook →

WARDOGS beta overview — Mobalytics →